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The Story

Become
a Planeswalker

Ancient forces move in the darkness and it’s up to you to walk the planes of the Magic Multiverse, and gather the power needed to fight this evil. Choose your path through diverse planes, collect unique spells to create powerful spell hands, and control the chaos of battle as you fight to save the Multiverse from its greatest threat yet.

Classes

Choose Your Hero

Geomancer

The Geomancer draws upon the power of the earth to pummel enemies in close quarters. Fearlessly enter the fray using stone and lava melee attacks, advancing into battle with goblins, kavu, and earth elementals at your side.

Mind Mage

The Mind Mage personifies cool intellect utilizing psychic powers. Battle enemies from a safe distance - controlling projectiles with telekinesis, and locking down dangerous foes with spells that put them to sleep, or turn them against their allies.

Beastcaller

The Beastcaller is the embodiment of primal might and savagery. Vanquish hordes of foes on the battlefield with crushing blows from your massive spirit axe, while coordinating your attacks with an Aether Fox companion - and other summoned beasts.

Sanctifier

The Sanctifier is equally adept at smiting foes with searing bolts of light as they are with mending the wounds of fallen comrades. Summon forth angels, paladins and those dedicated to a noble cause to protect you in battle, while you lay waste to your enemies with righteous light.

Necromancer

The Necromancer uses deathly rituals to devastate enemies and raise undead hordes for their own purposes. Utilize your unique connection with death to tear the life from the living, and sap your enemies’ strength with terrible curses.

Classes

Choose Your Hero

Geomancer

Mind Mage

Beastcaller

Sanctifier

Necromancer

Geomancer

The Geomancer draws upon the power of the earth to pummel enemies in close quarters. Fearlessly enter the fray using stone and lava melee attacks, advancing into battle with goblins, kavu, and earth elementals at your side.

Mind Mage

The Mind Mage personifies cool intellect utilizing psychic powers. Battle enemies from a safe distance - controlling projectiles with telekinesis, and locking down dangerous foes with spells that put them to sleep, or turn them against their allies.

Beastcaller

The Beastcaller is the embodiment of primal might and savagery. Vanquish hordes of foes on the battlefield with crushing blows from your massive spirit axe, while coordinating your attacks with an Aether Fox companion - and other summoned beasts.

Sanctifier

The Sanctifier is equally adept at smiting foes with searing bolts of light as they are with mending the wounds of fallen comrades. Summon forth angels, paladins and those dedicated to a noble cause to protect you in battle, while you lay waste to your enemies with righteous light.

Necromancer

The Necromancer uses deathly rituals to devastate enemies and raise undead hordes for their own purposes. Utilize your unique connection with death to tear the life from the living, and sap your enemies’ strength with terrible curses.

Walk Your Own Path

You’ll need to cross diverse planes and regions to save the Magic Multiverse, but how you weave your path is up to you.

Shiv

A volcanic island on the plane of Dominaria – inhabited by Ghitu tribes, goblins, ogres, and dragons.

Benalia

A church-state city on the plane of Dominaria, where rolling plains meet dark swamps. The Benalish people are at war with the Cabal fanatics and their demons.

Tazeem

The jungle continent on the plane of Zendikar, featuring mystical Hedron stones, massive trees, and lush rivers - inhabited by merfolk, elves, and a host of wild creatures.

Tolaria

A tropical academy on the plane of Dominaria – teeming with aspiring wizards, Homarid beasts, and artifact constructs.

Gavony

A province on the plane of Innistrad, where the settlements and townsfolk are constantly under attack by the likes of werewolves and undead.

Walk Your Own Path

You’ll need to cross diverse planes and regions to save the Magic Multiverse, but how you weave your path is up to you.

Shiv

A volcanic island on the plane of Dominaria – inhabited by Ghitu tribes, goblins, ogres, and dragons.

Benalia

A church-state city on the plane of Dominaria, where rolling plains meet dark swamps. The Benalish people are at war with the Cabal fanatics and their demons.

Tazeem

The jungle continent on the plane of Zendikar, featuring mystical Hedron stones, massive trees, and lush rivers - inhabited by merfolk, elves, and a host of wild creatures.

Tolaria

A tropical academy on the plane of Dominaria – teeming with aspiring wizards, Homarid beasts, and artifact constructs.

Gavony

A province on the plane of Innistrad, where the settlements and townsfolk are constantly under attack by the likes of werewolves and undead.

Control the Chaos

Make fast, tactical decisions on the battlefield in real-time combat. Strategically build a deck of spells from your spell library, which will be drawn at random as you fight.

Collect and Upgrade

Discover and cast a myriad of spells and collect spell fragments to make them more powerful. Craft your deck to match your desired playstyle.

Collect and Upgrade

Discover and cast a myriad of spells and collect spell fragments to make them more powerful. Craft your deck to match your desired playstyle.

Collect and Upgrade

Discover and cast a myriad of spells and collect spell fragments to make them more powerful. Craft your deck to match your desired playstyle.

Fight Together

Embark on your journey solo or in a group, traversing the planes alone or with up to two other Planeswalkers.

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